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Pools - Intex Inflatable Bean Bag Toss Game

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Bean Bag Rules

Setup

The boxes are placed 30 feet apart from the center of the hole to the center of the other hole.

Game Rules

The game can be played with either 2 or 4 players.

Each team has 4 bags to throw.

When 4 players are playing, one member from each team stands at both ends of the boxes.

Each player must throw from behind the front of the box. This is the foul line. The player must not pass the foul line or the player's throw does not count and the bag is removed.

Each team alternates shots beginning with the team that scored the last point.

Scoring

Points are scored when a player has a bag on the board or in the hole.

Only one team can score points per round because points cancel each other out.

A bag put on the board = 1 point

A bag put in the hole = 3 points

The maximum amount of points scored in a single round is 12 points. (4 bags from the same team in the hole) An example of cancellation of points is if one team has 1 bag in the hole and 3 bags on the board and the other team has 2 bags in the hole and none on the board. 3 + 1 + 1 + 1 = 3 + 3 + 0 + 0. If this were to happen in a game the resulting round would be called a wash and the first team to throw in the last round would throw again in the next round.

The game is over when one team scores 21 points, but the winning team must win by 2 points.

A bag that hits another players bag or any other bag is legal and still in play. If a player throws a bag and the result is that it hits the other players bag in the hole, the bag in the hole counts as such. If a player knocks another players bag off of the board, that bag stays off of the board.

A bag that hits the ground for any reason is considered dead. If a bag bounces and lands on the board it is dead and must be removed from the board before play may continue.

Darts Rules

The Object

This game is normally played with 1-4 players. The object of the game 301 is to start with a score of 301 and lower your score to exactly zero by throwing 3 darts and take turns with your opponent until someone gets to zero. Every dart that you throw you subtract from 301. Depending on how long you want the game to be you can make this game 401, 501, 601, 701, or 1001.

Strategy

The strategy of this game is to throw as many doubles (the outside ring on a dart board), triples (the inside ring on a dart board), and bull's-eyes (the center circle of a dart board) as possible. The more points you score the quicker you get down to zero. So the highest score that you can subtract off with one round of throwing is 60 (3 triple 20's). The true skill of the game is when you get close to zero to have the aim to get exactly what you need to not go over your "out" number. So if you're out number is 32 then aim for a double 16 so you use the least amount of darts possible.

Optional Rules

To make the game more challenging some players will play with the rules of Double-In and/or Double-Out. These rules mean that in order to start the game and start subtracting points you must first throw a double before any throw counts. And in order to finish a game you must throw a double as your last dart. To decide which player throws first most people play with the rule of Closest to the bull's-eye goes first. That means that each player throws one dart and the dart that is closer to the bull's-eye gets to start first. Otherwise this can be decided with a simple flip of a coin.

Cricket

The Object

This game is normally played with 1-4 players. Each player takes turns throwing three darts. The object of Cricket is to "close" all of your numbers (20 – 15 and bull's-eye) before your opponents do and also have a higher score. In order to "close" a number you must hit that number three times with any combination of singles, doubles, or triples. To score points, you must first close out a number and then every dart that you hit on a closed out number adds to your total score until all of your opponents close out that number also. After all of the players close out a specific number then no one can score points of that number.

Strategy

Since the object of the game is to close out all of your numbers as quick as possible then the strategy is pretty simple, aim for the triple rings. If you can hit a triple ring on a number from 15-20 then you will close out that number with one dart.

Optional Rules

To make the game more challenging some players will play with the rules of "Double-In". This rule means that in order to start the game and start closing out numbers you must first throw a double before any throw counts.

To decide which player throws first most people play with the rule of "Closest to the bull's-eye goes first." That means that each player throws one dart and whoever's dart is closer to the bull's-eye gets to start first. Otherwise this can be decided with a simple flip of a coin.

Around the Clock

The Object

This game is usually played with 1-4 players. The object of this game is very simple. Each player takes turns throwing three darts at a time and tries to hit every number on the dart board in order. So the first number you aim for is 1 and then once you hit 1 you move on to 2 and so on. Once someone gets to 20 they win.

Optional Rules

To make the game more challenging you can add doubles, triples, and bull's-eyes to the "clock".

To decide which player throws first most people play with the rule of "Closest to the bull's-eye goes first." That means that each player throws one dart and whoever's dart is closer to the bull's-eye gets to start first. Otherwise this can be decided with a simple flip of a coin.

Washers Rules

Number of players:

2 or 4 – singles (1 vs. 1) or partners (2 vs. 2)

Object of Game

Points are made by tossing washers into the box or the pipe in the center of the box. If a washer is made in the box that players receives one point and if a washer is made in the center pipe that player receives 3 points. When a player throws they are not allowed to step past the front of the box. First person or team to score 21 points wins.

Optional Rules
  • For highly skilled players the rule can be added that the first person or team to score 21 points exactly without going over 21 points wins.
  • If the washer lands on the box, that throw receives 2 points.
  • For less skilled players the game can be played with the scoring of receiving 1 point for tossing the washer within one foot of the box, 3 points for tossing the washer in the box, and 5 points for tossing the washer in the center pipe. This helps makes the games go by faster so more teams can play.
Set up

Make sure the boxes on placed on even ground 20 feet apart from each other.Game Play SummaryWhen playing a singles game the two players stand on the same side of the "playing field" and shoot towards the same box. If a team game is being played (let's say Team Red vs. Team Blue) then one player from the Red team and one player from the Blue team each stands on one side and the other 2 players stand on the other side. Flip a coin to see who throws first and then each team rotates throws until all 4 washers have been thrown for both teams. Then the team that scored last gets to throw first for the next round of 4 washers being thrown until one team reaches 21 points. If it is a singles game then you move to the opposite box for each round. If it is a team game then each side takes turns throwing back and forth. If both players get a washer in the box or center pipe, they cancel each other out like in a game of horseshoes.

Example: If player 1 throws and gets 2 in the center pipe and 1 in the box, they would have 7 points. If player 2 threw and got 1 in the center pipe and 2 in the box, they would have 5 points. These cancel each other out and player 1 gets 2 points because you subtract 5 from 7 to equal 2 points.